EAS Build vs Fastlane: I Ditched Fastlane After 2 Years. Here's Why.

Fastlane served me for 2 years. Then EAS cut my build time by 70% and killed credential hell. Real numbers inside.

Compare/EAS Build vs Fastlane: I Ditched Fastlane After 2 Years. Here's Why.

Comparison

EAS Build vs Fastlane: I Ditched Fastlane After 2 Years. Here's Why.

I used Fastlane for 2 years before switching to EAS Build. 70% faster builds, zero credential management. Here's the full comparison.

Short answer: EAS Build

Short answer

EAS Build for every new project. Fastlane only if you are stuck in an older bare React Native project that already depends on it, or if your CI budget is zero and you have a spare weekend.

The reason is not that Fastlane is bad. It is that EAS Build has closed the gap and removed most of the setup pain.

EAS Build strengths

  • Credentials managed for you. No downloading .p12 files, no manual provisioning profiles.
  • eas submit uploads to App Store Connect and Play Console from the same command.
  • Works with Expo prebuild, which means config plugins are a first-class concept.
  • Build profiles in eas.json are declarative.
  • Build-time secrets via eas secret:create.

EAS Build weaknesses

  • Costs money past a free tier. Paid plans start at ~$29/month per seat.
  • Build queues can add latency at peak hours.
  • Some very custom native builds still need a workaround (usually via expo-dev-client + custom hooks).

Fastlane strengths

  • Free. Runs on your machine or your CI.
  • Scriptable in Ruby if you want to do unusual things.
  • Mature ecosystem β€” almost everything has a Fastlane action.
  • No queue.

Fastlane weaknesses

  • You manage provisioning and signing yourself. "Match" helps but is still a setup.
  • You are on the hook for CI reliability. Flaky builds are your problem.
  • Slower to learn. Ruby + Xcode + Gradle in one rope.
  • Setup time for a brand-new project: 4–8 hours if it is your first time.

Real numbers from shipped apps

  • EAS Build first-project setup: ~45 minutes to a production build on App Store Connect.
  • Fastlane first-project setup: ~5 hours, two of them on Match and signing.
  • EAS Build cost on a paid plan: ~$29/month for a small team.
  • Fastlane cost: $0 plus whatever your CI runner costs.

For a solo dev or a small team, the $29/month is cheaper than your time.

When Fastlane still makes sense

  • You are on bare React Native with heavy native customization that fights Expo prebuild.
  • You must self-host everything (compliance reason).
  • You want fine-grained scripting around the build (copy artifacts, Slack notifications, custom TestFlight grouping).

My default

EAS Build. For every new project. The time I save on signing alone pays the monthly fee.

What Shippen ships

EAS Build profiles (dev, preview, production) preconfigured in eas.json. eas submit wired for both stores. Secrets slot documented. You run two commands and you have a production build.

See pricing

Frequently asked questions

Is EAS Build free?+

Free tier gives 30 builds/month. Production plan ($99/mo) gives unlimited builds on Medium resource class plus priority queue. Fastlane is open source and always free but you pay in CI minutes on your own runners (GitHub Actions, CircleCI) plus the engineering time to maintain the pipeline.

How long does an EAS Build take vs Fastlane?+

My typical Expo + React Native app: EAS Build = 8-12 min on Medium resource class. Same app on Fastlane + GitHub Actions = 25-35 min after Xcode download, cocoapods install, code signing, and asset processing. EAS wins because they pre-cache the iOS simulator and Xcode layers.

Can I still use Fastlane for store submission with EAS Build?+

Yes but EAS Submit covers 95% of cases now (TestFlight upload, Play Store internal track, metadata sync). The only cases where you still need Fastlane are custom signing workflows, enterprise distribution, or compliance-mandated build environments.

Will EAS Build work for a bare React Native project (non-Expo)?+

Yes. The bare workflow works with EAS Build as long as you have a valid ios/ and android/ directory. You lose some Expo-specific niceties but the core build performance is the same.

More comparisons

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